
Waylon is inside the room, carrying a Security Keycard (South Gate Station).Has 2 footlockers requiring 25 Lockpicking each.Has 2 doors requiring 50 Hacking each (but only the south one actually leads into the room, the other one is blocked by shelves).Notably, one of the vacant rooms belonged to late Patrick Pierce and can be accessed only with Patrick Pierce's Room Key while investigating Pat's death for his brother. Some loot can be found in the other rooms, but opening their doors requires rather high lockpicking or hacking skills.

People usually don't loiter around here, so this level is mostly deserted during day time. Hadrian Tanner (during council meetings)Īfter a short introduction scene, you start the game in this level, in your own private quarters.Northeast of Vera's room is a server room which requires 10 Hacking to enter.Vera's office and council meeting room adjoin the large library. Most of SGS administration is perfomed here.

Old Jonas (after finding the drill parts).You can meet many south gaters and other characters loitering in the cantina at different times. In addition to commons and cantina, Tanner's office is also on this level. The eastern one contains a Blueprint: Chemical Blob Trap The two weapon lockers in Lucas's room require 50 Lockpicking each.The footlocker next to Lucas' desk requires 75 Lockpicking.Gorsky (councilor) is temporarily in this area at the beginning of the game.Has shelves containing a Blueprint: Explosive Bullets and a Blueprint: Thin Mine Case.The shooting range can be used to check your average damage with ranged weapons.The tutorial area (southern half of the map) is only accessible during the tutorial.It is a tightly guarded area all of SGS's munitions are stored here. This level contains the tutorial area and a shooting range and armory where you can buy weapons. Harland (in the underpass) - under-passage exit guard.Bisson (in the north platform) - martial arts specialist, psionic trainer.North platform, the NW footlocker can be opened with the SGS Barracks Footlocker Key as part of the quest Jack's delivery job.North platform, a locker requiring 30 Lockpicking.North platform, two footlockers requiring 30 Lockpicking each.Exit to southern Lower Underrail is south of the station proper. Exit to Lower Underrail tunnels is sealed and monitored by Harland. The station platform also continues to south.Įxit to northern Lower Underrail is north of the barracks. The underpass runs under the station platform. Level 1 - Lower Underrail Station Platform and Barracks In the past, SGS has been a Biocorp military base known as BCAF installation S-8. Depending on the player's actions, South Gaters may become involved in a gang war over the control of Junkyard. The council holds meetings and discusses important political and security matters with other key members of the community such as Ezra, Old Jonas and the player. South Gate Station is ruled by a council of three - Hadrian Tanner, Vera Hale and Gorsky. The station maintains peaceful trade relations with United Stations Embassy, Rail Crossing and other major settlements in south Lower Underrail. It has its own internal currency, SGS Credits, but Stygian Coin is also accepted by the merchants of South Gate. It is the most powerful station in the entire south Lower Underrail. South Gate is an autonomous community and not a member of United Stations, but could become its first member in south Underrail. It is an old military installation consisting of nine floors, the topmost being at the level of Lower Underrail and the deepest parts reaching the caves below the Underrail network.

South Gate Station is the first major urban location and also the first major station of the Underrail metro network in the game.
